Hello, I have a problem again. I wanted to add reflections and transculent to the headlights of my celica. So i added following lines to my texture Code: singleton Material(hl) { mapTo = "hl"; translucent = "0"; diffuseMap[0] = "vehicles/Celica_Gt_Four/hl.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; diffuseColor[0] = "1 1 1 1"; useAnisotropic[0] = "1"; castShadows = "0"; alphaTest = "1"; alphaRef = "40"; dynamicCubemap = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; okay, so if i let transculent to 0 it works fine just without the transculent. But if i set the transculent to 1 the headlight glass dissappears; just if you fly with the cam closer or to the sides one of the four headlights are appearing, what did i did wrong? (I copied the code from the 200bx)