Terrain depth file not working?

Discussion in 'Content Creation' started by Kimmykix, Sep 25, 2013.

  1. Kimmykix

    Kimmykix
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    Attached Files:

    • screenshot_00078.png
    • Terrain depth.PNG
  2. reginald

    reginald
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    ive not played with the depth file too much but the filesize of yours looks small for a 4096 heightmap.. ? forgive the simple question.. but it's also 4096?
     
  3. Kimmykix

    Kimmykix
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    That pic was taken when i was using a smaller resolution depth file, ive tried many different sizes including 4096.
     
  4. reginald

    reginald
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    well afaik only 4096 will work on a 4096 terrain. just tried here on my 4096 map and seems to work fine.

    attached working for you?
     

    Attached Files:

    • DesertDunes_0.ter.depth.png
  5. Kimmykix

    Kimmykix
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    huh... that one you provided works...odd, because its literally no different then the 4096 one I tried earlier... thanks anyway i guess

    How did you make that one? Ive been saving using Paint.NET and selecting 8-bit when saving.
     
  6. reginald

    reginald
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    yeah it must be greyscale.. not RGB.. you can have just grey... on an RGB image but that does not mean it's greyscale. I use photoshop here.. but you need to make sure the image mode is set to greyscale first.
     
  7. Kimmykix

    Kimmykix
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    Well i literally have been using my heightmap image to create my depth map, so it should be greyscale to begin with... unless Paint.net doesnt save as greyscale...time for some googling.

    - - - Updated - - -

    So apparantly I cant properly save anything as greyscale with Paint.net, and I dont feel like downloading Photoshop, especially since I never used it before anyway...so im pretty screwed. (the file you posted that works is a little too deep, and I was planning on using my heightmap inverted so the sand would be a litter deeper at higher elevations.)
     
  8. reginald

    reginald
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    gimp is the tool you want i think.. not used it.. but its free and supports 8/16 bit greyscale for this purpose.
     
  9. Kimmykix

    Kimmykix
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    I've used GIMP before and didn't like it, hence why I use Paint.net... I guess ill reinstall gimp just for this.
     
  10. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    As said you have to have a greyscale png. Another thing is that the image cannot have an alpha channel or it won't load and the map will have no depth.
     
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