1. Stuck or having problems creating your mod?

Suspension progressive rate

Discussion in 'Land' started by SeenCreaTive, Mar 7, 2014.

  1. SeenCreaTive

    SeenCreaTive
    Expand Collapse

    Joined:
    Sep 8, 2013
    Messages:
    115
    Besides the plague of FPS problems people have been mentioning, I do get some very bad lag ion the bump pad on Grid Map. I couldn't recreate it for a screen shot unfortunately.


    But I was wondering, is there a way of perhaps adding progressive shocks in terms of movement instead of velocity? As it stands (the way I see it) the progressive system works on a velocity split, if its over that velocity the "fast" damping applies. Could shock stiffness also be applied?

    Would it be possible for it to progress relative to the shock position instead? Meaning as the shock goes through it's stroke, damping and/or rate would increase exponentially. Much like many progressive suspension systems today.
     
    #1 SeenCreaTive, Mar 7, 2014
    Last edited: Mar 7, 2014
  2. KarlRyker

    KarlRyker
    Expand Collapse

    Joined:
    Aug 24, 2013
    Messages:
    205
    Re: Few things I've noticed

    Vehicles thread?
     
  3. SeenCreaTive

    SeenCreaTive
    Expand Collapse

    Joined:
    Sep 8, 2013
    Messages:
    115
    Re: Few things I've noticed


    As in how to make your own vehicles? No, as this is a game mechanic (well depending if its possible with stock game engine)
     
  4. Unslinga

    Unslinga
    Expand Collapse

    Joined:
    Jun 9, 2013
    Messages:
    43
    Re: Few things I've noticed

    As in showcasing what vehicles you model and make JBeams for, not a discussuion of game mechanics thread.
     
  5. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    927


    Wrong category.. Should be in help/suggestions.

    It guess this is already possible, use multiple beams with different values.
     
  6. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    312
    You can do it by adding an extra beam (in the same place as the spring and/or damper) with values like this, for example:

    Code:
    {"beamType":"|BOUNDED", "beamLongBound":0, "beamShortBound":0, "beamPrecompression":1.0, "beamSpring":0, "beamDamp":0, "beamLimitSpring":20000, "beamLimitDamp":4000}
    So, a beam with those properties would have no effect at the original length, then gradually starts increasing the spring and damping rates. If I've understood it correctly, it reaches the limit rates (+ normal rates, if used) when the beam is 1 meter past the bounds.
     
  7. SeenCreaTive

    SeenCreaTive
    Expand Collapse

    Joined:
    Sep 8, 2013
    Messages:
    115

    Hmm, maybe I was reading the code wrong, in current vehicles isn't that line usually found under the bump stop?
     
  8. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    312
    It can be used for bump stops too, with higher values for bounds and limit spring rate.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice