Besides the plague of FPS problems people have been mentioning, I do get some very bad lag ion the bump pad on Grid Map. I couldn't recreate it for a screen shot unfortunately. But I was wondering, is there a way of perhaps adding progressive shocks in terms of movement instead of velocity? As it stands (the way I see it) the progressive system works on a velocity split, if its over that velocity the "fast" damping applies. Could shock stiffness also be applied? Would it be possible for it to progress relative to the shock position instead? Meaning as the shock goes through it's stroke, damping and/or rate would increase exponentially. Much like many progressive suspension systems today.