Hi, I'm working on a suspension model. The node I grouped is on the whole strut rail, but everytime I tried to load flexbody, the suspension is always bent. Also I have tried another way to group, that's without the strut attaching node, only strut top, helper collar and hub bottom. The model is working right, however it stretches and compresses two directional so the lower damper part will either floating or too long to hold. Now I've found a fix to this, that is to exclude helper collar as well and the model is working 90% good. However that means helper animation isn't going to have, but that's very minor so I can ignore that. I found the FCV's suspension, there's a dedicated node just to fix this flexbody stuff, but I can't get that correct on mine. So, for the suspension's flexbody, from blender modelling, to Jbeam mapping, is there any tips? Like how to avoid undesired bend, or strange animations. Every tip is useful. Thanks.