I was looking through the docs for Torque3D and noticed a "Lightning" object in one of their screencaps. A quick search later, and I found the reference page for it. To quote: Would it be worth enabling this feature in BNG?
You can test it in the T3D Pacific Demo, and it looks rather odd looking. The damage stuff is mentioning is not related to our physics. Anyhow, it's in-game, although it's kind-of broken (crashes game). I wouldn't expect a fix anytime soon since it's not used anywhere.