Hello, Ezo here, I've been experimenting with colored specular maps for a long time now, and was impressed at how far its possible to push the looks of a vehicle using it. Check out some examples, made by my friend @Car_Killer for the Vivace: Currently the only two ways of achieving it is to either use a Custom Specular Map like in CK's Vivace or by using the specular color on the material (That basically is coloring/adjusting the specular map, with basically the same results except you aren't changing the texture), However if the user does not want a permanent One-color-pearl effect, it has to be done via skins. What I come to suggest with this thread is: To add the functionality to color a Specular Map via the game's Color wheel (3rd slot or so), in pretty much the same way in how the Overlay maps work, and how it's already done with Vivace's Interior lights or some car's two tone paint, but for the Specular map
if you want the mod fixed start a conversation with me --- Post updated --- https://www.beamng.com/threads/nissan-skyline-er34.40092/
I'm sorry if this is very random but I am trying to create a mod and I was wondering if I could possibly use the RB from your r34 sound for the vehicle?