suggestions for improving tire physics

Discussion in 'Ideas and Suggestions' started by Network), May 18, 2025.

  1. Network)

    Network)
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    Joined:
    Aug 2, 2024
    Messages:
    90
    hello everyone!



    1. as we all know, the wheel consists of both beams and nodes, and I noticed a small problem, at a very low speed (when we start moving) you can notice that the car seems to "ride on a hexagon" that is, the car rolls along the hexagon and this is noticeable, since the beams and nodes together create a hexagon, this is logical, but if you add 4 more beams to the wheel, for example, it will become more round and this effect will be less noticeable (yes, you may need a little more computer processing power, but I think it's worth it)

    2. based on what the developers wrote here
    : https://www.beamng.com/game/news/blog/tire-physics-changes/ ,
    it became clear that the game uses a certain layer in order for the tires to work perfectly (I still did not understand

    this layer is used only on the ground or everywhere on the map) but I noticed that at the bottom of the wheel there is this apparently the same layer (I can't upload a photo due to two-factor verification) but the problem is that it is slightly visible and the developers could make it completely transparent.

    I hope I conveyed my thoughts to you

    thanks
     
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