Hi BeamNG team! I’d like to suggest a small but meaningful improvement related to immersion: the analog RPM gauges visible in first-person (interior) view currently behave unrealistically. The issue is that the needle reacts too quickly and precisely to engine RPM changes — especially noticeable when bouncing off the rev limiter, where the needle "jumps" instantly with each limiter hit. In real cars, analog gauges have mechanical delay and damping; the needle usually lags slightly behind and doesn't jitter or jump like a digital display. To clarify, I’m only referring to the in-car analog gauges. The accurate digital tachometer in the UI is totally fine and useful as-is. Adding a bit of inertia or smoothing to the in-car analog needle would greatly enhance realism and immersion for players who drive in first-person view. Thanks for all your amazing work on this game! And if you are wondering why the text sounds weird, it's becouse i actually use ChatGPT to correct my grammar, as english is not my main language.