Suggestion: Add Realistic Needle Inertia to Interior RPM Gauges

Discussion in 'Ideas and Suggestions' started by matheus kauan, May 21, 2025.

  1. matheus kauan

    matheus kauan
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    Joined:
    Jan 20, 2022
    Messages:
    1
    Hi BeamNG team! I’d like to suggest a small but meaningful improvement related to immersion: the analog RPM gauges visible in first-person (interior) view currently behave unrealistically.

    The issue is that the needle reacts too quickly and precisely to engine RPM changes — especially noticeable when bouncing off the rev limiter, where the needle "jumps" instantly with each limiter hit. In real cars, analog gauges have mechanical delay and damping; the needle usually lags slightly behind and doesn't jitter or jump like a digital display.

    To clarify, I’m only referring to the in-car analog gauges. The accurate digital tachometer in the UI is totally fine and useful as-is.

    Adding a bit of inertia or smoothing to the in-car analog needle would greatly enhance realism and immersion for players who drive in first-person view.

    Thanks for all your amazing work on this game!

    And if you are wondering why the text sounds weird, it's becouse i actually use ChatGPT to correct my grammar, as english is not my main language.
     
    • Agree Agree x 1
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