There isn't a proper section for objects, so I will post here as it's related to terrains. (imported from here) Description It's a package of models themed to Stunts, which you can use in your maps. Refer to the image above to know which model correspond to each filename. All models have normals maps. B Versions are variants (higher height in most cases) of the standard one. Download at the end of the post. HOW TO USE: Place the zip inside your level folder, then while in the World editor, go to the Mesh tab, and browse to your level folder, then you will find the Asset folder with all the .dae files. You can use these models for your own maps, crediting would be nice. INGAME PICTURES •DON'T reupload the zip or any parts of the folders. •НЕ выкладывание ZIP или любой части папки. •NE PAS Reuploader le zip ou les objets séparements (Do I have to translate it in any more language to make it understand?) Updated 1.1 -Smaller filesize -Improved materials so it doesn't mess up Have fun.
Re: Stunt Asset Pack V1 nice pack! However: that won't work: all resources that go into a level must be in the level's folder or below. Not above. That it just works right now is just coincidence and will not work in the future.
Re: Stunt Asset Pack V1 Well, then feel free to distribute them with your map And edited the op. - - - Updated - - - Uh, anybody got problems with textures not showing up/materials not loading?
Re: Stunt Asset Pack V1 Very good work here, but you know what is really a pain in the ass, is when I cannot get the textures. Its really getting to me, when I add one of these objects, it comes out as grey, even when I click on its materiel file under materials. It even does this when I add a house or a car port.
Re: Stunt Asset Pack V1 Try these: Place the folder inside the folder of the map you are using. Open the materials.cs with a text editor such as notepad and modify the directory of the textures to match yours. Try placing them now, or if you place them and those are still Grey, just save the map as it is and rerun the game, then try to edit the materials.
Re: Stunt Asset Pack V1 to prevent those problems in the future, you can fix it yourself: i.e. replace: Code: diffuseMap[0] = "levels/StuntAssetPack/TEXT/NStuntRamp_1.png"; with: Code: diffuseMap[0] = "./NStuntRamp_1.png"; then it uses the same folder - i would suggest that you put the texture in the same folder as well to make it easier for the users. Also, never ever ship the .dts. Thats a waste of space. Always run cleanup.bat before you pack things together please.
Re: Stunt Asset Pack V1 Oh, that was something I didn't know. I updated the package. -Removed the .dts -No subfolders Same DL