Nocargo didnt and his fix is still up https://www.beamng.com/threads/comm...e-of-beamng-drive.1141/page-5476#post-131244 So its probably fine
I think this sorta goes under the "if he would like it taken down then i'm sure fix-poster would be happy to take it down"
I know this is a bump but, I thought to share this cause I though it was cool, so if you stop the engine by making the prop touch the ground, and then spin it over with node grabber, the engine will start again! I didn't think that this would be possible in Beamng
Unfortunately the it's unable to comment or ever review the original mod despite fixing the mod is very very easy Removing the Code: "torqueReactionNodes:":["prm","prs","prd"] in the engine jbeam is all needed. @CarlosAir please re-open the discussion thread
the mod doesn't appear to be the updated release, all the files still say "last modified 2017" are sure you didn't accidentally upload the wrong one? bc it still don't work either :|
Hey, a few things: 1. The last reply here was 9 months ago, and the fix was posted in April of last year, even if it was working back then it likely wouldn't work now 2. The creator of this has not been online since this has been posted, so I doubt they are going to respond
Damn thats impressive guess it makes sense since it wouldn't really be based off of any in game vehicle..
Update: Mod still works perfectly, love it. Speed Info: Takeoff Speed: 70 mph Max Speed Wings Level: 165 mph Max Speed Nosedive: 270 mph Max RPM: 2502 Stall Speed: 60-65 mph