Hi there, Recently I ran into a problem regarding ground-textures in the map editor. I was trying to import some textures and also trying to edit the materials.cs file to fix the file paths if necessary, but then I just got some weird gliches and wrong and/or messed up textures, so that I had to load up my backup folder again. Also, when I select a material in the terrain materials editor the preview doesn't show up (it is just white) and when I paint that material to the ground it's just pitch black. Here some (more or less helpful) pictures: I selected all the needed textures manually: But when I painted it, it was pitch black: Here is the file and I thought I had done everything right: Is there anything I can do to make it work?
When you found something is not working or looks broken is always a good idea to check text console for errors. Go to Options -> Gameplay -> Enable advanced functions ON The key to open the console is diferent on each keyboard layout, but you can go to Controls -> Bindings (mark List advanced bindings too) -> General debug -> Toggle System Console In the screenshot with your material file, i can see a local path for the texture. This type of path are not valid in our game, you need to use a relative path in the filesystem. Check how other materials paths start with "art/" or "levels/", you need to remove "C:/Users/yourName/Documents/BeamNG.drive/" The game filesystem can only read from paths in the game or in the user cache folder.