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Staying Torque3D?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SeaDooSnipe, Jul 12, 2013.

  1. SeaDooSnipe

    SeaDooSnipe
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    Joined:
    Aug 5, 2012
    Messages:
    118
    I'm curious if for release if BeamNG will be on Torque3D? I'm planning on creating a terrain a bit early, but I don't want to make one and have it switch to a new graphics engine, like Cryengine3.
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    We are staying with Torque3D for the foreseeable future :)
     
    • Like Like x 1
  3. moosedks

    moosedks
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    Nov 4, 2012
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    god dammit he replied before me
     
    #3 moosedks, Jul 12, 2013
    Last edited: Jul 12, 2013
  4. SeaDooSnipe

    SeaDooSnipe
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    Aug 5, 2012
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    That's awesome. :D
    Thanks for the reply. :)
     
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