Hi everyone! I have 2dof chair which is connected to beamNG.drive via Simtools (as I believe, it uses output info from motionSim). But I observed that If you spawn some AI traffic, then it starts to freak out. I believe the reason is motionSim sends output of ALL spawned cars to Simtools. Is there any way to split motionSim output? like: Code: if(playerVehicle) then udpSocket:sendto(packet, ip, port1) else udpSocket:sendto(packet, ip, port2) Thanks!