Specifying manufacturer for new vehicle selection GUI

Discussion in 'Content Creation' started by SixSixSevenSeven, Sep 12, 2014.

  1. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Maybe I'm just absolutely retarded or something, but basically the new vehicle selector seems to filter the vehicles by manufacturer. I cannot find how on earth it is identifying which vehicles belong to which manufacturer. There seems to be nothing to indicate manufacturer in the JBeam files or name.cs files and again - maybe I'm retarded but I can't find the app code either to see how its working it out.
    Anyone got any ideas?
    Mostly trying to clean up my mods collection.
     
  2. n0ah1897

    n0ah1897
    Expand Collapse

    Joined:
    Jan 31, 2013
    Messages:
    625
    Magic.





    OT: I actually don't know. My guess is that it would be in the app code, but I'm not home to look for it either.
     
  3. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,082

    app code for the vehicle chooser is located in:

    C:\Program Files (x86)\Steam\SteamApps\common\BeamNG.drive\html\components\beamng\bng-vehicle-chooser
     
  4. NINJAHOBNOB

    NINJAHOBNOB
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    177
    The app code is in dialogs.js. The manufacturers aren't dynamically found at the minute, but Gavril, Ibishu etc. are stored in an array and found from there.
     
  5. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I believe it works similarly to how the parts selector eliminates the full vehicle name from the part/slot name (so you don't have the vehicle name repeated 100 times). It looks for a repeated string that begins the name and grabs that (or it just takes the first word from name.cs...).
     
  6. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    So then it would it be possible for all props to be under a prop brand in the next version for example?
     
  7. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I guess, but then their name would be "Props Barrel" or "Props Barrier" which would be a little odd.
     
  8. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Or like we have sections for different vehicle company's we could have a props Section filled with the props Ingame could that work?
     
  9. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Yes, but I'm saying that with the current way the selector finds the company name/category, the props would all have to start their name with "Props" to be in a "Props" category. We would need to change the code and probably add another file (category.cs or something) to the vehicle folder.
     
  10. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Erm wait so if there is props in the "other" section why is there no For example "other Barrel"
     
  11. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Because the other category perhaps has all the vehicles which dont fit all the other known categories....

    - - - Updated - - -

    Thanks. Guess that explains a few things.
     
  12. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Because it's not named in such a way that the code would pick up a brand name. It doesn't have "other" in the name.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice