WIP Beta released Spa 2024 WEC Revamp

Discussion in 'Terrains, Levels, Maps' started by DerpehKitteh, Aug 2, 2024.

  1. DerpehKitteh

    DerpehKitteh
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    Mar 18, 2024
    Messages:
    3
    This is my first publication of any resource.

    I have been working on revamping the original KS_Spa ported by @kirbyguy22 while optimizing the map for BeamNG. This project has been a work in progress since June 14th. A lot of time has been spent on splitting the original into many different assets so I could optimize each mesh to not leave the whole map a single mesh.

    Credits:
    Kunos Simulazioni - Original assets (Assetto Corsa)
    @kirbyguy22 - Original Port
    pyyer - Dedication to the AC community






    This updated port has support for:
    • Night time racing with track lighting that is automatic based on Time of Day. (239 hand placed lights)
    • PBR Materials
    • Proper Race Surface
    • Custom Remodeled Assets
    • Proper use of Culling and LODs
    • Illuminated Banners
    • Animated Banners
    • Pit Sounds
    • Lua Triggers for camera flashes

    Many hours of racing has taken place on this project to assure tire popping isn't an issue. I am still actively adding to this map, its still missing the new grandstands and things alike.






    Gallery:






    Changelog:
    2024-08-01
    • WIP Beta Release




    Due to the .zip file size, I am not able to attach it directly to the forum (550MB).

    Download: https://drive.google.com/file/d/1VNaZGOlY4DQqfLAgyH-TMwfkb-jEuecx/view?usp=sharing
     

    Attached Files:

    • BeamNGdrivex64_vJmYl3YYqK.jpg
    • BeamNGdrivex64_IfiSVJSnZ3.jpg
    • BeamNGdrivex64_0mW5AOuYY7.jpg
    • BeamNGdrivex64_A9RFsDemFA.jpg
    • BeamNGdrivex64_O95H0owPsf.jpg
    • BeamNGdrivex64_M3YhmVd9dm.jpg
    • BeamNGdrivex64_b83fwSec0w.jpg
    • BeamNGdrivex64_T7xIrR5Xeg.jpg
    • pitarea.gif
    • banner.gif
    • Like Like x 16
  2. Will Mo

    Will Mo
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    Jul 8, 2021
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    Thanks Derpeh!:D
     
    • Like Like x 1
    • Agree Agree x 1
  3. Wassup487

    Wassup487
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    1,137
    happeh
     
  4. jscxnt

    jscxnt
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    310
    Awesome map so far. Only thing ive noticed is the white illuminated signs (e.g. the Toyota Gazoo sign) are a little too bright to where you struggle to see the graphic on the sign. Other than that its great!
     
    #4 jscxnt, Aug 5, 2024
    Last edited: Aug 7, 2024
    • Agree Agree x 1
  5. DerpehKitteh

    DerpehKitteh
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    Will be fixing this, the overall PBR quality, a few holes, and the missing sausage curb just after Bruxelles as soon as I can.
     
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  6. lucky4luuk

    lucky4luuk
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    What does "proper racing surface" mean?
     
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  7. DerpehKitteh

    DerpehKitteh
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    The track used scanned information that I optimized down to allow for no tire popping and still maintain as much accuracy as possible while using BeamNG's proper ground models.
     
    • Like Like x 2
  8. lucky4luuk

    lucky4luuk
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    So you took a laser scanned mesh and reduced the complexity a little and then just added the asphalt ground model? Makes sense, I'd flex that too
     
    • Like Like x 1
  9. 1mods

    1mods
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    May 7, 2023
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    4
    Insanely waiting for the updates! 1st turn needs tribunes and a little atmosphere
     
  10. exilenova

    exilenova
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    39
    Looks amazing, where did the time trial go though?
     
  11. Musicman27

    Musicman27
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    Dec 13, 2023
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    Woo-Hoo.gif

    Finally! Been waiting for Spa!
     
  12. Ayoub Mahjoub

    Ayoub Mahjoub
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    Joined:
    Jul 23, 2024
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    nice looks amazing
     
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  13. shitboxlover

    shitboxlover
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    Nov 30, 2024
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    2
    OMG THANK YOU SO MUCH I LOVE YOU
     
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