Sound switching (adding sounds to an old mod)

Discussion in 'Content Creation' started by yeeeeeeeeeeeeeeeeeeee, Sep 6, 2020.

  1. yeeeeeeeeeeeeeeeeeeee

    yeeeeeeeeeeeeeeeeeeee
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    Joined:
    Nov 9, 2019
    Messages:
    36
    As some may know there is a Mk4 tank replica But after the Implementation of the FMOD sound engine it has no sound, is there any way to remedy this with the fmod engine?
     
  2. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
    Messages:
    2,730
    Download the mod and unpack it through the game. Then navigate to 'Documents/Beamng.drive/mods/unpacked/markiv/vehicles/mkiv' and search for the engine jbeam (here mkiv_engine.jbeam).
    Press CTRL + F and search for 'soundconfig'. Replace ' "sampleName": "I6D",' with:
    ' "sampleName": "I6D_semi_engine",'. Your soundconfig code should look something like this now:
    Code:
        },
        "soundConfig": {
            "sampleName": "I6D_semi_engine",
            "mainGain": -3,
            "maxLoadMix": 0.8,
            "minLoadMix": 0.1,
            "onLoadGain":1,
            "offLoadGain":0.76,
            //"eqLowGain": 0,
            //"eqLowFreq": 50,
            //"eqLowWidth": 0,
            //"eqHighGain": 0,
            //"eqHighFreq": 4000,
            //"eqHighWidth": 0.1,
            //"lowCutFreq": 60,
            //"eqFundamentalGain": 0,
        },
    Then save and repack the mod.
     
    #2 DaddelZeit, Sep 6, 2020
    Last edited: Sep 6, 2020
  3. yeeeeeeeeeeeeeeeeeeee

    yeeeeeeeeeeeeeeeeeeee
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    Joined:
    Nov 9, 2019
    Messages:
    36
    Hey thanks man ill get to it
    --- Post updated ---
    Is there anyway to change the track material or remove the metal scratching sound?
     
  4. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    2,730
    Yes. Go to the track jbeam and search for 'NM_METAL' and replace it with what you want.
     
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