Darn I should've searched first.. Found the problem.. Solution: Image Dimensions Have To Be A Power Of 2. (Found Here) I put the license plate dds files in the correct location (At least I think) and I get the following error: Location: Documents\BeamNG.drive\mods\unpacked\licenseplate.zip\vehicles\common\<Files> (Was Packed, But Unpacked For Debugging) Code: GFXD3D11TextureManager::_createTexture - Error creating 2D texture 23.30768|E|GFXD3D11TextureManager::_innerCreateTexture|CreateTexture2D: UINT Width 350, UINT Height 175, UINT MipLevels 1, UINT ArraySize 1; DXGI_FORMAT Format 71, UINT SampleDesc.Count 1, UINT SampleDesc.Quality 0, D3D11_USAGE Usage 0, UINT BindFlags 8, UINT CPUAccessFlags 0, UINT MiscFlags 0 23.35090|E|Crashreport|*** Trying to get Lua callstack 23.35093|E|Crashreport|*** this is not the error, look above 23.35106|E|T3D|*** FATAL LUA ERROR: [string "line"]:1: Lua C++ CrashRpt stacktrace Stack Traceback =============== (2) global C function 'error' (3) main chunk of [string "line"] at line 1 23.35108|E|T3D|*** while executing this line: error('Lua C++ CrashRpt stacktrace') 23.35110|E|T3D|*** in chunk: line What is the problem here? Images Are 350x175. Do they need to be specific? If so, what should they be? PS: Uploaded License Plate Files If You Need Them. Also, I know that they are working on license plates, but I'm guessing that this works because it crashes...?