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[Solved] GPU crashes after loading map for a while.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Nanandmic567, Mar 22, 2023.

  1. Nanandmic567

    Nanandmic567
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    Joined:
    Oct 3, 2021
    Messages:
    161
    I don't know why it happens, but after some sort of an HDD issue (that's still works fine after fixing it for 50 attempts) I've just found something that almost breaking my PC recently...

    When I loading up a map for a while, the GPU's suddenly shut it off without any sign of life. But when I reset my PC it's still works like it was before (this means no BSOD or Windows failed to boot at all)

    For the GPU itself, I have an Nvidia Geforce GTX 760 with driver version 473.81 but I had updated to 474.11 before I reinstall back to that version (which is doesn't cause this issue like I thought before)

    But only things I assumed, is the caches issue (which I'm doing right now) so... is anyone are having some sort of these? (I'm sure that few peoples having it)

    UPD: It's look like the GPU itself has some problem especially from the logs file.
    Code:
    524.23707|E|engine::GFXD3D11WindowTarget::present| Issue during presentation [0xffffffff887a0005]
    524.24384|I|GELua.fuelStations.[FuelStations]| Refuel Points Loaded
    524.25409|E|engine::GFXD3D11Device::_ErrorHandle| D3D11 ERROR: D3D11 Error #887a0005. The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
     
    GFXD3D11TextureObject::lock - Failed to map subresource.
    524.27359|D|engine::GFXD3D11WindowTarget::resetMode| setting video mode: Width 640, Height 480, Windowed 1, RefreshRate 60/1
    524.27366|D|engine::GFXD3D11WindowTarget::resetMode| D3D11Device::reset: resizing buffers: BufferCount 1, Width 640, Height 480, Format 28, Windowed 1
    524.33575|E|engine::GFXD3D11Device::_ErrorHandle| D3D11 ERROR: D3D11 Error #887a0005. The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
     
    D3D11Device::reset - failed to resize back buffer!
     BufferCount 1, Width 640, Height 480, Format 28, Windowed 1
    Probably GPU doesn't connected well... I guess?
    UPD1: Well, it's was GPU's connector issue because after I reconnecting GPU to the motherboard, the game runs just fine again after passing 2+ minutes (which previously don't) so I'm not worrying about that anymore..
     
    #1 Nanandmic567, Mar 22, 2023
    Last edited: Mar 22, 2023
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