say when you put the brakes on the light comes on immediately, surely it would take around 0.5seconds and during that time steadily increasing in brightness, noticed it on driver san francisco with the dodge charger, and its a shame to notice that the moonhawk has instant lights
Not sure what you mean, brake lights and such come on instantly when hitting the brakes, I've never seen a dimmer style light system for those.
Here's the thing, that game is doing it wrong. BeamNG and cars in reality get those lights on as soon as possible when the brakes are pressed. People need the reactionary gap from seeing the lights to reacting to something potentially dangerous in front of them. Adding a delay would likely kill more people; a lot of things happen in a half a second. I'm not sure of the metric but I remember from Driver's Ed that it takes over a second to see something, think of what to do, and then just move your foot to the brake; this doesn't include pressing the brake.
Except when high on mushrooms. All kidding aside, I've had my foot damn near through the floor in a tenth of a second driving around up here.
Thats the thing though. Go get a real incandescent bulb as used in most cars for all bulbs, or even an HID xenon projector (these are even worse for it though arent used as brake lights thankfully). Now hook it up to around 12-15v and film it on a slowmo camera. It does not light up immediately, it can take upwards of 500ms for an HID, 100-250ms for incandescent, you look at the incandescent and it does light incredibly dimly and then gradually warm to full brightness. This is emulated in wreckfest and many driving games, but not BeamNG which has the light achieve full brightness immediately, something only LED lighting achieves.
Yeah, as numbers said, he's just talking about Halogen/Incandesant vs LED taillights. I played that game and I know what he's talking about. That game has a really good lighting engine.