I want to have grass that an be driven on, and I cannot do this because the cars slide all over. Whenever I have a decal road, I put an asphalt layer underneath, and it fixes that, but I cannot do this. Is there some way to make an asphalt layer look like grass. On the gridmap and smallgrid, the asphalt is a grid looking texture, and on Derby, the asphalt is like dirt, and acts like dirt. So, how can I change the presets on the asphalt layer to make it like grass? It seems like something that could be done with the file in the folder, so can I open the asphalt file in paint.net, and replace the current asphalt layer with the grass file? Or will this create a duplicate of grass with another name? I am coming out with a few new maps, and they are already planned out. It's just time to start thinking about making them. I need some different road types and stuff, so having different asphalt textures would be nice. Thank you to whomever can help my problem!!! -AIM
Check in AnyLevel > art > terrain > materials.cs The 'InternalName' decides which physical material that layer will act as. http://wiki.beamng.com/Groundmodel_on_static_objects#Default_Groundmodels_.26_Aliases