WIP Beta released Skill Chain App 0.3

A Forza Horizon style skill chain score counter

  1. GhostInTheLeague

    GhostInTheLeague
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    Skill Chain App

    Welcome to the discussion thread of my Skill Chain App!

    This UI app provides a score counter for all the tricks you perform in freeroam!
    Watch out! Wrecking your car will break your skill chain, and you'll lose your points!

    Repository link: https://www.beamng.com/resources/skill-chain-app.23055/

    Currently implemented skills:
    • Drift
    • E-Drift
    • Burnout
    • Speed
    • Two Wheels
    • Air
    • (Special) Skill Chain - Gained at 5,000, 10,000 and 20,000 score
    • (Special) Kangaroo - Perform 3 Air skills within 10 seconds
    • (Special) Hard Charger - Perform a Speed skill within 6 seconds of performing a Burnout skill
    • (Special) They See Me Rollin' - Tip over while driving any 3 wheeled vehicle
    • (New!) (Special) Ebishu Style - Perform a drift skill shortly after an air skill
    More skills planned to come!

    Other planned features/changes:
    • Subtle sound effects
    • (added in 0.3) New icons for the special skills
    • Making the skill chain breaking feature more forgiving when landing on wheels from midair
    • (very far off in the future) Skill Shop menu, where you can spend your earned Skill Points for perks
    Currently known bugs:
    • If your car rolls over in a very smooth fashion, the skill chain will not break

    If you notice any issues or have any suggestions, feel free to let me know!
     
    #1 GhostInTheLeague, Jun 26, 2022
    Last edited: Jul 1, 2022
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  2. GhostInTheLeague

    GhostInTheLeague
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    This resource has been removed and is no longer available for download.
     
  3. GhostInTheLeague

    GhostInTheLeague
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  4. ZeldaCarFan15

    ZeldaCarFan15
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    I wonder if anyone could make Forza Horizon style tachometers and other racing UI apps in FH style for Beam... This looks cool!
     
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  5. GhostInTheLeague

    GhostInTheLeague
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    Someone else already has, in fact, made a Forza Horizon 2 style tachometer! I recommend giving it a try, I found it to be great!
    https://www.beamng.com/resources/fh2-style-tachometer.21488/
     
  6. Tntmanfr

    Tntmanfr
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  7. ZeldaCarFan15

    ZeldaCarFan15
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    That's a nice looking tacho! I think there could be more tachometers from Forza Horizon for Beam though, for variety :)
     
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  8. Mili 2

    Mili 2
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    Ok, this is a pretty funny mod. Shame the UI in this game is so laggy tho. Drifting score seems too easy to trigger for me compared to FH and overall.
     
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  9. GhostInTheLeague

    GhostInTheLeague
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    On my end the UI runs pretty okay, but it can be pretty laggy on slower hardware. I think I read somewhere that the UI runs at half the framerate as the game, not sure if that's still thing though.

    If the laggyness is distracting I can work a toggle into the app to turn the animations on/off, that might help a bit.

    If more people feel like the drift is too easy to trigger, I can increase the minimum angle required.
     
  10. Nazu

    Nazu
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    if someone does i hope it's fh4
     
  11. Turbo49>

    Turbo49>
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    It happens if i turn even the slightest amount for me
     
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  12. GhostInTheLeague

    GhostInTheLeague
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    Okay, I see a number of you find it too sensitive.
    Currently it triggers at a drift angle of 15°, in the next update I think I'll look into increasing it to 30°, but I might have it revert to 15° once you start a drift so it won't end a continuous drift chain too easily.
     
  13. Turbo49>

    Turbo49>
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    Weird, how does it calculates the slip angle ? I tried it with the KLJP facelift sunburst offroad, does it calculate from the tires ? If so i turned the front wheels more than 15°
     
  14. GhostInTheLeague

    GhostInTheLeague
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    At the moment it calculates the drift angle by checking what angle the vehicle is going based on the current and previous coordinates, and subtracts the yaw value from it (which shows where the nose of the vehicle is pointing at)
     
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  15. Turbo49>

    Turbo49>
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    Might be a mod conflict for me then
     
  16. Mili 2

    Mili 2
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    I don't know, it's not horrible just kind of not smooth. 60 FPS or 800 FPS all look the same to me.

    Didn't test it much but to me it trigger pretty much on any grip loss like launching a car but I guess 15 could be low.

    Tested on fresh install with just this mod installed.

    EDIT: CEF fps is capped at 60 but it feels like 30. The game is uncapped running at 750-800 I don't really know why it feels so bad.

    EDIT2: The entire browser UI feature doesn't work for me either. It sends all the data but just doesn't render anything. I kind of give up with this lol.
     
    #16 Mili 2, Jun 27, 2022
    Last edited: Jun 27, 2022
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  17. GhostInTheLeague

    GhostInTheLeague
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    It shouldn't be conflicting, all the data is taken from the data streams of the vehicle

    I made a hotfix, readjusted the minimum drift angle to 25° as well as fixing some bugs, awaiting approval at the moment.
     
  18. TacoDoritos

    TacoDoritos
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    what the fuck 750-800fps
     
    • Agree Agree x 1
  19. Derpitron

    Derpitron
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    Currently, pausing Physics doesn't stop the queued up skills from being added, and this allow you to pause right before a crash, wait a few seconds, and bank your skill points. I am not sure whether the best thing to do is patch this exploit or leave it
     
  20. Mili 2

    Mili 2
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    Borrowed a computer to test that :)
     
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