WIP Sickminecraft45 Land

Discussion in 'Terrains, Levels, Maps' started by Sickminecraft45, Oct 19, 2022.

  1. Sickminecraft45

    Sickminecraft45
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    I'm making a new map that's going to be called Sickminecraft45 Land!

    It's going to be made with only Blender, Notepad++, L3DT, and of course, BeamNG.drive!

    It will be made from stock textures/assets, custom assets made in Blender, maybe some assets from HighDef's template pack, and the road textures from So-Cal (they are very versitial and easy to use, yet realistic! yes, bob.blunderton gave permission to use the textures :) Thanks, bob!)

    I will start adding some developmental images soon.

    I will first release the map on this thread when it's ready for the public to use, but not enough to upload it to the repository.

    It will be added to the repository when it's in late beta (close to being complete!) :)

    It will feature:

    3 towns:

    Johnnyville (named after my real name Johnny)

    Beamville: (named after BeamNG)

    Storkytown: (named after my late English budgie Storky, who passed away September 29)

    One city:

    Speckles City (named after my late cockatiel Speckles, who passed away July 9)

    Many roads, highways, and freeways (one freeway will be called Tommy Freeway (named after my late boxer dog Tommy, who passed away November 05, 2021)

    A race track (Sickminecraft45 Raceway, named after me again just like the map! Will also include a speedway and a drag strip!)

    UPDATE: I added the terrain!

    screenshot_2022-10-20_03-18-31.png

    UPDATE! I started Tommy Freeway! (credits to bob.blunderton for the road textures)

    screenshot_2022-10-20_17-26-15.png screenshot_2022-10-20_17-26-42.png screenshot_2022-10-20_17-27-02.png

    PROGRESS COUNTER

    TERRAIN: 10%

    ROADS: 0.5%

    FOREST: 0%

    BUILDINGS: 0%


    TOWNS/CITIES: 0%

    RACE TRACK: 0%
     
    #1 Sickminecraft45, Oct 19, 2022
    Last edited: Oct 20, 2022
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  2. PowerstrokeHD

    PowerstrokeHD
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    Please have progress before making a thread
     
    • Agree Agree x 7
  3. Nazu

    Nazu
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    make some progress before you make a thread
     
    • Agree Agree x 3
  4. Sickminecraft45

    Sickminecraft45
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    Don't worry, I'm starting now! In the next 30 minutes, there will be some progress!
     
  5. PowerstrokeHD

    PowerstrokeHD
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    Im getting GTA 6 vibes
     
  6. Agent_Y

    Agent_Y
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    For a map you probably wouldn't make a thread until it's like 99% done, because making a map can take literally years, faster if you reuse vanilla assets but still will take a long time
     
    • Agree Agree x 1
  7. Sickminecraft45

    Sickminecraft45
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    This thread is to show how the map is progressing and it will be made as fast as possible.
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    If you rush it then it will turn out bad, better take your time instead
     
    • Agree Agree x 6
  9. bussin.buses

    bussin.buses
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    I’d just make a significant amount of progress, and then start posting, instead of just flat shapes.
     
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  10. Sickminecraft45

    Sickminecraft45
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    How good and realistic is this cutting?
    screenshot_2022-10-21_05-28-05.png

    BTW how do I stop the trees in the distance from fading out?
     
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  11. Car8john

    Car8john
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    up your game visual quality so that objects farther away render in quicker, you probably have your graphics settings low
     
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    • Agree Agree x 1
  12. Sickminecraft45

    Sickminecraft45
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    Thanks!
     
  13. Sickminecraft45

    Sickminecraft45
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    I have made one mistake, I accidentally deleted theLevelInfo! How do I get it back?
     
  14. Andryusha

    Andryusha
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    Could it be LODs?
     
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