This is what I am talking about. I want an update that makes it so that when a tire pops/ goes flat, if you continue to drive on it, it will shred up like in the video, and come off the car, leaving just the bare rim and maybe some tiny shreds of tire left on the wheel like in this picture. I have watched many videos of police chases and after the suspects drive over spike strips, a little while later, their tire will suddenly shred up and come off. I would love to see this in BeamNG drive. This would add soo much realism. My idea I came up with is to use the normal tire physics in beamng, except when a tire pops/goes flat, after some time driving on the flat tires, have the normal tire model be replaced with a model of a shredded tire, and have this shredded tire model replace it. Now, the shredded tire model would not be a complete joined circle all around. It would basically be a C except it is wrapped around the rim, and after some driving, beams attaching the shredded tire to the rim will break, therefore allowing the shredded tire model to fly off the car, leaving the bare rim, and the shredded tire model will flop around with its soft body physics. This would make tire blowouts much more realistic, and it would also make police chases in this game more realistic.