So i am going to try and make a long story short,some of you know i drift in real life.with this thing: At this place: originally used for stock cars. Originally planned for rFactor and AC,i started building this track from (Scratch),few months after starting i decided to upgrade to Windows buggy 10 and lost all my data on my HDD and original project files. (long story) so with a beta backup we had originally rendered or converted,whatever term you want to use,i imported the track finally to beamng,i fell in love with this simulator and now i want to add maps to it and share with you all,i am more of a drifter so expect that kind of maps,this map also worked as a learning experience to work in T3D,i am all new to this format so eventually i will get better.anyways moving on to the map. The map is a beta and will stay a beta,since i lost original files i am not restarting this,there is hicops on the track,as soon as i figure out how to make the grass not collide with the car i will release it. Video of me practicing at IFD Quick tease of my track in game
I love the infield cars. How many polys? They look a tad high poly for static objects. (Unless you made a low poly hitbox, in which. Sorry.) Nice Drifting btw, i'm very interested to see what you got planned for the future.
Thanks guys, really looking foward on releasing this beta soon, my job has me working xtra days every week.