I want to offer a very good idea that not only optimizes the shadows but also makes them realistic. You have probably noticed more than once that the shadow from trees (in real life) is blurred, explanation: the distance between the object and the surface on which the shadow lies. The farther an object is from the surface, the more blurred the shadow becomes. I propose to divide the shadows in the game into two parts: shadows for a car and shadows for trees, buildings and similar large objects (it is possible not only for trees, etc., but there is also a problem of small bushes that are not large, which means that they must make a clear shadow, so you can add blurring only to the above) Also for the world editor, add two sliders that correspond to their purpose, that is, for the car and other large objects. For example, in the game Forza horizon 5 It's there. I translated all this into English, so maybe it will be unclear somewhere, I really hope that the developers will listen to this idea and implement it! Thank you