A while back I posted a topic saying that BeamNG (at the time) was being left behind by Next Car game. As development of BeamNG was at a halt and Next Car game was getting weekly updates (now NCG has gotten PAINFULLY slow) Most said that people don't even compare the games. Well I know they do, unfortunately. Like CoD and Battlefield. Very different games, yet most compared games of all time. http://community.bugbeargames.com/index.php/topic,5640.0.html I know you can't make a pure judgement from a single topic
There's not really anything anyone can do about that. Two games are developed, both have sophisticated but different crash physics, they get compared. It'd be like trying to stop the wars of Intel/Nvidia and AMD/ATi or whatever.
I have even had people comparing it with GTA it's kinda ridiculous but that's the way it is and you will notice a lot of people don't understand how the games work and how different NCG and BeamNG are.
It's so stupid to even compare them in the slightest, they are so different. " I found that the soft body physics are very similar, so similar that if someone showed me the physics of both cars in the same scene, I couldn't tell them apart" This made me laugh, absolutely ludicrous! NCG doesn't have soft body physics, it just has above average destruction data compared to gta etc. Not saying this is a bad thing, as that isn't the point of the game. If it had soft body physics you wouldn't be driving around with 25 cars at the same time. I really want NCG but I don't have any money, it looks pretty fun. It honestly is just stupid to compare them as they are so different. Comparing BeamNG to NCG in the crash realism is an insult to BeamNG, just as if comparing them about a racing experience with many vehicles would be an insult to NCG.
I think that you can compare the two games. They're both 100% driving games, so it seems fair. For example, comparing BeamNG or NCG to Super Mario 64 is extremely silly, but comparing them to Spintires is at least somewhat fair. With that, I think that NCG is more of an arcade racer/demolition derby game. People who want extreme realism probably wouldn't like it, which is understandable, it wasn't made for that demographic. For people who want a realistic driving simulator with incredible physics, BeamNG is there, and fans of arcade racers wouldn't like it.
BNG has full real time crash physics NCG just got GTA IVs soft body physics and turned them up a bit.
1. GTA 4 didn't have soft body but rather vertex based directional damage. 2. The devs done a whole lot more than that... They also made an engine capable of running huge numbers of dynamic objects in real time without loosing too much prefromance...my hats off to them.
I haven't gotten NCG but I plan to get it. One of my favorite driving games of all time is Test Drive: Eve of Destruction. A great game but crashes are unrealistic. I really like both NCG and BNG. The fact is that in BNG the damage is ultra-realistic and in NCG the damage looks really good (BNG also looks good, not my point). I do think that the two can be compared as driving games (as much as Gabester insists BNG is not a game I've wasted countless hours of my life on it and something can be a game without having a point or goal such as minecraft) however the damage models can be compared but you will find almost no similarities besides deformation (going by what I've read in previous discussions about the nature of the two games). I think a large number of people will prefer NCG for its arcade nature and its insane amount of action filling every second. But I also think that most of the BNG community probably would like both of the titles. Just my take on all of this.