Hey, New to this Engine and Editor ! I'm interested in creating some detailed levels for BeamNG: Drive, so, custom assets are required ! I'm very familiar with CryEngine, is it a similar process? I'm looking for a tutorial (preferably video). Exporting static objects with collision from 3d Max to BeamNG tutorial? Something that includes how to : 1. setup up proper file structure (where images and models get placed) 2. add multi materials in Max 3. export to BeamNG: Drive and get it ingame. Apologies is this has already been posted somewhere on these forums!
Re: Seeking Tut : Exporting static objects from Max to BeamNG video tutorial? Nadeox already covered this See his thread here http://www.beamng.com/threads/4527-VideoTutorial-Exporting-static-objects-with-collision
Re: Seeking Tut : Exporting static objects from Max to BeamNG video tutorial? I guess even then it's still the same process..
Re: Seeking Tut : Exporting static objects from Max to BeamNG video tutorial? I was going to reply the same link you had but I don't know how 3ds max is set up so I didn't. He could import the mesh from max to blender and then follow the tutorial though
Re: Seeking Tut : Exporting static objects from Max to BeamNG video tutorial? Hey, thanks for the replies. I dont have blender tho. Max can export to collada no problem, its the hierarchy setup in max, material set up in max along with collision setup/naming convention that are the unknowns for me atm Surely someone has exported a model from max? If someone has a working test model.max file that would be even better !