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Second car without reflections

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by BeamNg_Pro, Feb 13, 2016.

  1. BeamNg_Pro

    BeamNg_Pro
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    Joined:
    Oct 14, 2015
    Messages:
    45

    Attached Files:

    • BeamNG 2016-02-13 17-36-47-48.jpg
    • BeamNG 2016-02-13 17-36-49-40.jpg
    • BeamNG 2016-02-13 17-36-57-92.jpg
    • BeamNG 2016-02-13 17-36-59-28.jpg
    • BeamNG 2016-02-13 17-37-07-65.jpg
    • BeamNG 2016-02-13 17-37-08-77.jpg
  2. FalloutNode

    FalloutNode
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    Joined:
    Dec 21, 2015
    Messages:
    443
    That's just how it is you aren't a beamng pro if you didn't know this.
     
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  3. forzaguy

    forzaguy
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    Joined:
    Mar 29, 2014
    Messages:
    189
    >claims to be beamng pro
    >joined: December 21, 2015
    --- Post updated ---
    its just how beam handles dynamic reflections
     
    • Like Like x 2
  4. FalloutNode

    FalloutNode
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    Joined:
    Dec 21, 2015
    Messages:
    443
    I already told him that.
     
  5. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Captain obvious here....only the selected vehicle gets dynamic reflections due to framerate
    considerations. It is possible to get additional vehicles to reflect but I'm not in the mood to
    piss off the devs:p.
     
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