Solved Scaling jbeam

Discussion in 'Mod Support' started by MRcrash, Oct 25, 2016.

  1. MRcrash

    MRcrash
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    My liebherr was nearly done, but then I figured out that it has wrong size. Model is already scaled, but is there any way to scale entire jbeam structure?
     
  2. LucasBE

    LucasBE
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    Have you applied the scale ?
     
  3. MRcrash

    MRcrash
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    BeamNG Team

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    What scale?
     
  4. Bernd

    Bernd
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    You can do that in the NodeBeam editor pretty easily, all parts at the same time even when you open them at the same time. You'll have to click "safe jbeam" for each file seperately to safe though.
     
  5. LucasBE

    LucasBE
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    You should find a "scale" line in your JBeam file
     
  6. Bernd

    Bernd
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    Ninja'd:rolleyes:
     
  7. MRcrash

    MRcrash
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    I tried NBEditor but I get error and can´t load some of the files, but they work ingame.
     
  8. gmaksi83

    gmaksi83
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    if you delet all other commands keep just the node/beam section and than load in to NBEditor its working

    select all

    resize

    like a Mini Morris;)
     
  9. Bernd

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    Have you tried the one that could be found on the forums here? It's an older version, but works.
    --- Post updated ---
    http://www.beamng.com/threads/nodebeam-editor-v-0-37.6103/
     
  10. MRcrash

    MRcrash
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    I don´t need to delete them to open in nbe.
    edit: I just found problem. In my jbeams were some empty lines that caused errors.
    --- Post updated ---
    Thank you all for your replies, now it is solved.
     
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  11. torsion

    torsion
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    Just for the record, don't use this depreciated feature. Parts of the modern game will not work correctly when attempting to use this. (Instead, use the NodeBEAM Editor as others have recommended.)
     
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