Hello, BeamNG people. I have wanted to have this in-game for a while and I think that it would be a really useful tool for content creators and general players of BeamNG. It could even potentially make the 'smart traffic selection' feature obsolete. Essentially, I am suggesting having saveable traffic configurations. The key components of this include: 1. Priority lists - essentially the ability to select which vehicles have a higher spawn priority e.g. if the traffic amount was set to 8, only vehicles with priorities 1-8 could spawn, and any vehicles with priorities >8 would not be selected for traffic. This could also be set to be randomised. 2. Specific configurations - there are two things that I mean by this: the ability to pick any configurations to be used in traffic and also be able to pick which colours they can spawn in. 3. Vehicle data - the ability to edit individual vehicle data points, such as the behaviour and which vehicles are police cars. I don't think that this would be extremely hard to implement, as most of the code for it already exists. This feature would allow content creators to specify what kind of traffic spawns in their maps much easier, and it would be a more precise and powerful tool to use than the current 'smart traffic selection' tool, as the traffic priority hierarchies could be built into each map. The players would also be able to create their own custom traffic for their specific needs, such as creating period correct vehicle lists. Anyway, I just thought that this would be a great addition to BeamNG that I and many others would use quite a lot. Thanks for listening, -Eclipse DDS
All of it is already possible. The Population value is the priority you are talking about. You can manually spawn cars and then enable traffic with them. And you can manually set which ones are police and which not (the logic behind the game guessing if your car is police or not is always extremely broken... Better to set it manually). Most if not all vanilla maps also already have built in chierarchies for vehicles, it even varies between spawn points. So literally everything you said already exists.
I am aware of this, but my suggestion is mostly about saveable configurations, the other key points are just factors that should be considered. The main idea is to make these features more accessible to a BeamNG player that is not as experienced with the game’s systems and engine. I appreciate your contribution, however