Cancelled Savanna [GTA: SA]

Discussion in 'Land' started by Ilya Higuti, Jul 1, 2014.

  1. Ilya Higuti

    Ilya Higuti
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    Cancelled.
     
    #1 Ilya Higuti, Jul 1, 2014
    Last edited: Aug 5, 2015
  2. DrowsySam

    DrowsySam
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    Re: Savanna - Grand Theft Auto: San Andreas

    Looks interesting, judging by your other mods it should be good.

    +1 for crediting the authors too, now the forum has no excuse to bitch at you. ;)
     
  3. General Lee

    General Lee
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    Re: Savanna - Grand Theft Auto: San Andreas

    Good Car! I love the Savanna for the flame paint job you could get at the transfender!
     
  4. thevidmaster

    thevidmaster
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    Re: Savanna - Grand Theft Auto: San Andreas

    This was my favorite car on san andreas. Glad to see its coming to beamng!
     
  5. unerground2

    unerground2
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    Re: Savanna - Grand Theft Auto: San Andreas

    At Least some new vehicles
     
  6. RobertGracie

    RobertGracie
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    Re: Savanna - Grand Theft Auto: San Andreas

    I just hope your not porting that car from that game...thats my only concern with this mod...
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Savanna - Grand Theft Auto: San Andreas

    and for the umpteen billionth time, just read the post and it answers your question
     
  8. RobertGracie

    RobertGracie
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    Re: Savanna - Grand Theft Auto: San Andreas

    Cheers buddy I see its a real model not a copied one :)
     
  9. Dummiesman

    Dummiesman
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    Re: Savanna - Grand Theft Auto: San Andreas

    It's taken from GTA. What do you mean by real and copied?
     
  10. Bakasan

    Bakasan
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    Re: Savanna - Grand Theft Auto: San Andreas

    Yes, this is looking very nice. Given the age of GTA's model, it certainly does look good. Then again, BeamNG's graphics engine is many many times better than SA's graphics.

    The fullsize has all the same chassis specifications as what a car of this type would have in real life, so there's no problem there. All you really have to do is edit the shape to suit.

    I also have a few questions about this. Firstly, what are your plans with the roof? It is possible to have a folding roof (see Mythbuster's Cadillac), however having a removable, fixed roof useng the parts system would probably be easier and better for PC performance. If I recall, this car had soft top and hard top roof options at the mods shop in SA.

    Secondly, do you intend to include the modifications available for this car? It would be fairly easy to make duplicate groups in the jbeams and bind them to the models of the aftermarket parts, for things like bumpers, wheels, exhausts ect... Also, if you really had the motivation, you could do a hydraulic type suspension, to make the car bounce. Of course, this may be a little complex, and controlling it may be an issue...
     
  11. RobertGracie

    RobertGracie
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    Re: Savanna - Grand Theft Auto: San Andreas

    To be honest...I would like to see updated textures on this car you know just so it looks alot better when you download and use it...
     
  12. WrongBrothers

    WrongBrothers
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    Re: Savanna - Grand Theft Auto: San Andreas

    I have a feeling you may want to smooth out the model a bit. There are some places where the polys are quite obvious (rear bumper, headlight surrounds). Otherwise this looks good, and I hope this will be a quality mod.
     
  13. MotionPanda

    MotionPanda
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    Re: Savanna - Grand Theft Auto: San Andreas

    Cant wait till it's ready :p. Hope it crashes good too.
     
  14. chris_lucas

    chris_lucas
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    Re: Savanna - Grand Theft Auto: San Andreas

    Subdividing the model could maybe help with the deformation.
     
  15. Blockman

    Blockman
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    Re: Savanna - Grand Theft Auto: San Andreas

    Yay, we get low rider.


    Sent from my iPhone using Tapatalk
     
  16. Bakasan

    Bakasan
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    Re: Savanna - Grand Theft Auto: San Andreas

    Hmm, I think the problem is just the jbeam not fitting the model properly. If I recall, there was a Greenwood ported to BeamNG, which had a rather well fitted jbeam, and thus deformed nicely. Perhaps you should have a look at that particular jbeam for this (with necessary permissions of course), it may solve your problem:D
     
  17. Leet34

    Leet34
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    Re: Savanna - Grand Theft Auto: San Andreas

    What problem about jbeam ? That when the mesh deforms it has too much hard edges ?
    That could be fixed by mesh tessellation ;). In 3ds Max tessellation works like that it keeps the geometry same but adds more edgeloops.
     
  18. JoNnii

    JoNnii
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    Re: Savanna - Grand Theft Auto: San Andreas

    You can basically also do this in Blender.
    Wouldn't take much work ;)
     
  19. Cwazywazy

    Cwazywazy
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    Re: Savanna - Grand Theft Auto: San Andreas

    Definitely needs some things fixed as talked about above, but I would love to have this to play with.
     
  20. joes123

    joes123
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    Re: Savanna - Grand Theft Auto: San Andreas

    Best muscle car in GTA in my opinion cause its very fast. The modeling though is very good hope you can soon finish cause this car is classic.:D
     
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