Released Satsuma 1000 (UPDATED)

Discussion in 'Land' started by Dayz Me Rollin', Nov 21, 2018.

  1. Dayz Me Rollin'

    Dayz Me Rollin'
    Expand Collapse

    Joined:
    Dec 8, 2016
    Messages:
    794
    because they sound like shit
     
    • Agree Agree x 4
  2. ParadoxShiba

    ParadoxShiba
    Expand Collapse

    Joined:
    Jul 5, 2020
    Messages:
    792
    I don't care if it's on repo or not, it's just a great mod, and that's all I need.
     
    • Agree Agree x 3
  3. Dayz Me Rollin'

    Dayz Me Rollin'
    Expand Collapse

    Joined:
    Dec 8, 2016
    Messages:
    794
    Maybe if people read my other posts here about using MSC sounds, they'd know that the MSC SFX are only two audio files that would force me to use the ancient sound system that was ditched in alpha 0.10 for FMOD

    but alas not everyone is blessed with reading comprehension or ability to use the search function
    upload_2020-12-22_2-6-28.png
     
    • Agree Agree x 11
  4. lool

    lool
    Expand Collapse

    Joined:
    Nov 11, 2020
    Messages:
    20
    theres no wheels
     
  5. etca1515

    etca1515
    Expand Collapse

    Joined:
    Jan 14, 2019
    Messages:
    798
    Conflicting mods, it happened to me too. Removed some mods and it worked again.
     
    • Like Like x 1
  6. Derp_de_Herp

    Derp_de_Herp
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    107
    Do you happen to recall which mods were causing the conflicts?
     
  7. etca1515

    etca1515
    Expand Collapse

    Joined:
    Jan 14, 2019
    Messages:
    798
    Very sorry, but I don't remember. I just removed a couple mods that didn't really use and it worked.
     
  8. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I'll take a wild guess and say that maybe it could be the Satsuma 210 because the name is similar, if not that then no idea. Last time I checked this worked fine for me
     
  9. Driver2210

    Driver2210
    Expand Collapse

    Joined:
    Jan 7, 2021
    Messages:
    13
    Pretty sure it's not that as I have both mods and they both work fine
     
  10. stale

    stale
    Expand Collapse

    Joined:
    Jun 14, 2020
    Messages:
    216
    they’re covet based mods, the satsuma uses an edited hatch jbeam
    disabled a few outdated ones and it worked just fine, anything suspension based
     
  11. The Boss Of Apex Motor Vehicles

    Joined:
    Mar 3, 2018
    Messages:
    92
    what mods specifically?
     
  12. stale

    stale
    Expand Collapse

    Joined:
    Jun 14, 2020
    Messages:
    216
    not sure, i think anything related to the suspension or jbeam
     
  13. SuperShep1

    SuperShep1
    Expand Collapse

    Joined:
    Apr 14, 2019
    Messages:
    2,682
    it may be the gavril mione, as it also broke the covet in the recent update
     
  14. HardWorkerr

    HardWorkerr
    Expand Collapse

    Joined:
    Feb 19, 2021
    Messages:
    2
    Does anyone has a problem when satsuma randomly stops responding on controls? Other keys are functional except car controls (turn, accel, brake, engine on etc). The other cars are ok. Cleaning cache helped, but not for long.
     
    #914 HardWorkerr, Feb 19, 2021
    Last edited: Feb 19, 2021
  15. PieselQ

    PieselQ
    Expand Collapse

    Joined:
    Apr 9, 2020
    Messages:
    48
    yeah i had same problem too. You need disable other mods or reinstall mod or add a letter . This can happen when you spawn too many of this
     
  16. LMZ

    LMZ
    Expand Collapse

    Joined:
    Apr 2, 2020
    Messages:
    18
    i love this mod i love that you can chose what engine damage you want, lol
     
  17. HardWorkerr

    HardWorkerr
    Expand Collapse

    Joined:
    Feb 19, 2021
    Messages:
    2
    I tried to rename user folder and clean install beamng 0.21.2.0. That didn't help much.
     
  18. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    The latest build is 0.21.4.0.....
     
    • Agree Agree x 1
  19. PieselQ

    PieselQ
    Expand Collapse

    Joined:
    Apr 9, 2020
    Messages:
    48
    i just wanted to say that you need to rename or add letter to mod name and it is working in latest version
     
  20. Born 2 Drive

    Born 2 Drive
    Expand Collapse

    Joined:
    Nov 17, 2019
    Messages:
    468
    On the topic of sounds, how do you access the my summer car sound files in the first place? I'd be interested in seeing if I could make them sound good in BeamNG.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice