Unsolved Rotating Decal Roads (PLZ HELP)

Discussion in 'World Editor' started by King Games, Aug 21, 2025.

  1. King Games

    King Games
    Expand Collapse

    Joined:
    Feb 26, 2018
    Messages:
    123
    Have You ever experienced
    working with Decal Roads
    in the World Editor?

    I CAN'T FIND A WAY AROUND THIS

    Unlike Objects, Roads are "Splines"

    Which means they act totally different
    When Adjusting Them (XYZ POS)

    My issue is that im trying to
    Rotate my entire Drag Strip, but
    Decal Roads dont rotate

    I created a detailed Drag Strip & it contains over 30 different decal roads for it to make it come to life...




    ● Ive tried being in Decal Road Editor,
    Selecting all nodes and rotating.

    ● Ive tried rotating the entire drag strip
    As a pre-fab. It rotates but in a very wacky way

    ● Ive tried seleting it with normal select tool,
    Cant rotate it like that either.

    I would just adjust each roads end nodes one by one to line them all back up but that would be a headache because im days into editing the decal roads for this drag strip...

    Any suggestions??
    All i can think of is a ton of math, rotating the position of every decal road some how, within the actual code from pre-fab.json file idkkk
     
  2. nekitu

    nekitu
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    96
    Sadly the decal roads cannot be rotated, the spline nodes are in world space so to rotate them, we would need to add a special case for the object transform tool. The issue was noted and we will try to add whole decal road transform, thanks for the issue, sorry you cant rotate them, the only option is the node move manually. If you want to hack in the decal road node positions from the json, then you would need to choose a reference point, for example the first node position, and rotate the others around it, using sin/cos etc., it is a bit more involved. I presume you could even use vibe coding AI to make a simple script.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice