WIP Beta released RK's Highly Customizable Engine (Now V8!) 2.6.0.2

The Most Customizable Engines on the Forum! Now even better!

  1. R4NKING

    R4NKING
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    Joined:
    Oct 14, 2016
    Messages:
    186
    For everyone who has the problem with deactivating mod, try to delete the mod and reinstall the newest version.
    Beamng Support wrote me that should fix the problem, if that doesn't work, i will inf
    did you update the mod?
     
  2. J0e6

    J0e6
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    Joined:
    Aug 9, 2021
    Messages:
    1
    I've been having a problem where the ETK-K sounds like no exhaust has been connected. I was wondering if there was a fix for this or if it is just a bug in the mod? Thanks!
     
  3. Harley McIntyre

    Harley McIntyre
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    Joined:
    Aug 19, 2019
    Messages:
    4
     
  4. ™ <--- Der Echte®

    ™ <--- Der Echte®
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    Joined:
    Sep 28, 2016
    Messages:
    8
    Alright, i tried deleting the mod and reinstalling the newest version, but it still does that deactivating thing
     
  5. R4NKING

    R4NKING
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    Joined:
    Oct 14, 2016
    Messages:
    186
    Ok i will inform them again thanks :)
     
  6. Bader Al Khaldi

    Bader Al Khaldi
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    Joined:
    Aug 13, 2021
    Messages:
    1
    I'm facing a really strange situation, can't really fix it,
    When I load the engine, tachometer, and all of that stuff disappear
    In the console it says (Found uknown powertrain device type: combustionEngine_rk, Powertrain will not work!) upload_2021-8-13_14-37-54.png upload_2021-8-13_14-38-4.png
     
  7. stonebacon69399

    stonebacon69399
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    Joined:
    Nov 18, 2020
    Messages:
    49
    update the mod and clear cache that fixed it for me but i still have issues with it deactivating the mod every time i open beam
     
  8. BashCrashSmash

    BashCrashSmash
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    Joined:
    Aug 13, 2021
    Messages:
    1
    Is there anyway we can choose between the standard sound for the inline 4 and the vivace sound?
     
  9. WhiteBird6944

    WhiteBird6944
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    Joined:
    Apr 16, 2020
    Messages:
    10
    The mod automatically disables itself when you close out of BeamNG.
     
    • Like Like x 1
  10. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    Joined:
    Dec 16, 2015
    Messages:
    285
    yup, I've had that happen. there's no exhaust with any of RK's engines
     
  11. Leindurstit

    Leindurstit
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    Joined:
    Aug 20, 2021
    Messages:
    1
    Been enjoying this mod immensely since it became available, but there is one item that I think may be beneficial to be added to some of the customization parameters.

    The exhaust "afterfire" sound effects (the too loud crunchy metal sort-of-DCT-fart sound) that play when pairing engines with especially fast-shifting transmissions (dual-clutch or sequential) sound awful on nearly every vehicle (a stock game problem,) and it would be very cool if the option to reduce or eliminate these effects completely could be implemented (these are the sounds that play on up-shift, typically under WOT.)

    Experimenting with one of the base game's files (etkc_exhaust_i6_petrol.jbeam) it appears that you can nullify the annoying sound by setting all instances of "afterFireAudioCoef" to 0.

    Could something similar be implemented as a slider or some sort of toggle with your mod (for its various engines?)
     
  12. Depleuer

    Depleuer
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    Joined:
    Mar 30, 2021
    Messages:
    3
    R4nking, could you add wankel Rotary engines? Would be a dream in that mod.
     
  13. TrappolaDacciaio

    TrappolaDacciaio
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    Joined:
    Jul 12, 2021
    Messages:
    1
    Hi Ranking great mod.
    How can i make a really big NA engine with a lot of torque, like 1000 N/m at 1500 rpm, I remember one previuos version of the mod, with the 13.4L V8 stock making a tonne of torque.
     
  14. Viper42

    Viper42
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    Joined:
    Apr 21, 2014
    Messages:
    18
    Definitely needs an update. Even on a fresh installation of Windows, Steam and BeamNG, the mod still deactivates itself after every restart.
    That isn't the biggest issue though. The exhaust is also missing on some vehicles. Very annoying. I also noticed that when i save a custom configuration and load it again after restarting the game and enabling the mod again, the configuration is back to stock. The correct engine stays installed, but the other options are reset, laving me with the stock configuration.
     
  15. stonebacon69399

    stonebacon69399
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    Joined:
    Nov 18, 2020
    Messages:
    49
    @R4NKING will fix what he can when and if he gets around to it.
     
  16. Pratham Kinjavadekar

    Pratham Kinjavadekar
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    Joined:
    Sep 5, 2021
    Messages:
    1
    Hii the mod doesnt work on 0.23.1(Alpha) tried reinstalling and clearing cache
     
  17. Viper42

    Viper42
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    Joined:
    Apr 21, 2014
    Messages:
    18
    I just wanted to give a bug report. Not pushing anyone. I am well aware that mod creators have a personal life which often times gets very busy. Even if he only gets around updating the mod next year or in two years from now, then be it. A bug report is all I wanted to share lol.
     
  18. santinoeli

    santinoeli
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    Joined:
    Jul 29, 2021
    Messages:
    43
    It deactivates automatically every day!!
     
  19. nortenho

    nortenho
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    Joined:
    Mar 23, 2020
    Messages:
    439
    active again?
     
  20. hjwillett

    hjwillett
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    Joined:
    Aug 27, 2020
    Messages:
    4
    how do i use it when i install it in comes deactivated and when i activated it dose not work
     
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