WIP Beta released Rigs of Rods Mesh Converted

Discussion in 'Utilities and programming' started by SushiPro, Apr 18, 2016.

  1. SushiPro

    SushiPro
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    I got frustrated because I couldn't find any converters for rigs of rods meshes, so I made my own! Just download the zip on this github link and follow the instructions.
    1. Download a preliminary converter to turn your.mesh files into .mesh.xml files. I used this one
    2. Extract the zip and open the html file using your browser. - make sure to extract as this will not work otherwise
    3. Upload the mesh.xml, name your file and download it. It will be an stl which you can import with blender or most other modelling tools.
    Use this tool to convert old meshes for beamng or anything you'd like.

    Here's the Gavril MZ2 from Rigs of Rods converted:

     
    #1 SushiPro, Apr 18, 2016
    Last edited: Aug 15, 2016
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  2. Dummiesman

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    STL is a bad option for this. Besides, there are .mesh.xml plugins for Blender
     
  3. SushiPro

    SushiPro
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    I chose it because it was easy to convert to. Also, those mesh.xml plugins are only for exporting. I needed an importer. The only other that you will find hasn't been updated since around 2005-2006
     
  4. Nadeox1

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  5. SushiPro

    SushiPro
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    This is the one I was referring to. Since I can't do python, I decided to do this because I found it easier. It also didn't work for me even with the correct version of blender and python.
     
  6. Snowtato

    Snowtato
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    Can STL files turn to JBEAM?
     
  7. Nadeox1

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    No.

    STL is a 3D mesh format.
    Jbeam is NOT a 3D mesh format.
     
  8. ICECREAM

    ICECREAM
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    jbeam files arent mesh files.....
     
  9. torsion

    torsion
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    Since this thread is already bumped... can you explain why STL is a bad option?
     
  10. Dummiesman

    Dummiesman
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    Some importers may check if STL is a fully airtight mesh, for a start. STL only supports 1 mesh, 1 material, no UV data. It's a fairly simple format mainly used for 3d printing.
     
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  11. torsion

    torsion
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    Thanks for the info, that's what I was looking for.
     
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