Hello Guys, I was recently playing Rigs of Rods and there was that one track called "Futurotrack". I thought this track would be a great addition for BeamNG. I'm not very good at converting a map like this (I don't even know how to convert a simple map form another game), so I thought that some more talented people than me could put this map into BeamNG. Here's the link to the original map: http://www.rigsofrods.com/repository/view/3961 Sorry for my bad English and thanks in advance for (maybe) making it. Heres a picture of the map: (imported from here)
While this was a very cool looking track, especially for Rigs of Rods, I remember it being somewhat useless as a track. There were only like two or three cars on the RoR's repository that were able to complete such a track, but now that I think about it, Beam NG's improved physics could possibly make this track a little more easier to complete (Or harder, I'm not really sure). Anyways, another issue is permission, your going need it, especially if you are planning on porting stuff from RoR that you didn't make. The RoR community is kinda iffy with people modifying and reuploading their stuff, So you might want to ask DeGa if he is okay with people porting his map first. However, I'd say we would be better off creating a a new map, rather than porting the old one, as we could make something thats a little more "manageable" to drive on. On the plus side creating a new map would be rather easy as most of the assets for it could be created in a modular way, meaning they fit together like legos. We could also have something with a bit more detail than RoR was able to do.