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An extreme offroad vehicle.
Are they wireless controlled!?!?
LOL no, probably @racerguy24 simply forgot to define some axleBeams that would interrupt wheel propulsion on breakage.
Crashing it almost as fun as driving it.
I like how the panels break off and deform, and I know it must have taken him a lot of time to get all working like that. It's very good.
That would explain why they go flying so far when they break off XD
CRD had this problem after 0.8.0 and @FLyInG 2 YoUr SoUL was able to fix it. I don't remember if it was axlebeams or powertrain related...
-edit- /\ ninjad
1st time it was axlebeams, 2nd time was powertrain related.......they did it before 8.0 once, well if the author needs help, we've encountered the same issue lol
It's the same issue in both cases. 0.8.0 just rendered my axleBeam setup non-functional, so the problem resurfaced.
That would be fun
tbh, I love throwing poop.
My post wasn't intended to be negative, but to show its not made for street use. Lots of roll and little to no grip at all. I liked the mod before it was changed.
THANK GOD. I have never seen a Trophy truck flip so much from turning at full throttle
225 Kph is 140 Mph so write that in there in your next update that i hope will have body damage and i understand J-beams are hard to make but still you took the effort for the fans why not the body?
The fans are technicly not jbeamed, its just a prop that spins depending on the rpm, thats every vehicle with a fan which isnt hard at all. Also everyone knows I'm not the best with deformation so forgive me with that.
Maybe @crashmaster could work his magic on a couple of your vehicles.
Who dare summon me???
tried the mod and its ok,its lot better than I could ever do...so big respect..same for all the other folk who make car mods for beamng,cant be easy making mods for this game...thanks
i love the truck, the suspension is beautiful, but the tires need some work, the grip is very inconsistent between terrain types, some surfaces just have horrible grip, and when you transfer to ones that are better it flips. Just some thoughts.
so much funny
this is awesome (looks) but my engine wont work, can i have some help
Mmmmm I still find the grip coefficient to be too high, when I still roll....on dirt.
Just wanna point out trophy trucks naturally have a low (but no very) center of gravity and can go WoT in a turn, but they don't actually grip, they just drift into the desired line ( loud sound warning Old but still relevant ).
So a recommendation is to drop the grip more and give us more suspension values to tweak so we can get proper driving characteristics ( not being able to modify Toe and Camber with ride height changes does change how the vehicle drifts as well )
Also the 15 psi limit on the tires is kinda annoying as most pro trophy drivers can go from 20 to 50+ psi.
Engine options would also be useful (working on finding engine models with dyno charts), as configs can range from standard N/A V8 systems to diesel dual turbos + air restrictors with motor sizes from 5.0 to 6.6L (all between 650 and 950 BHP, only a few break 1000 but I can't get any info on those motors). Upon some research, most trophy trucks use NASCAR certified Ford and Chevy V8s
So far I've found:
Tweaked Chevy LT4 @ 748 BHP & 730 lb-ft true-peaks at 6500
Modded Chevy LT1 Gen V @ 760 BHP flat-peak at 5000 & 654 lb-ft peak at 6900
I'm willing to keep looking for numbers and parts if the author is willing to plug the numbers ingame.
Would anyone be willing to explain how to apply a texture to this mod. I've already successfully made textures for other cars and got them in game per the tutorial Nadeox1 had provided but this one doesn't seem to follow those steps. I tried PMing the creator of this mod but have yet to get an answer but that could be because I've never posted on this forum, though I've been a member for almost 4 years. Yup friendly neighborhood lurker here
So if someone could explain what steps I need to take for applying my textures I would be ever so grateful. . . thank you. . . .(bushes part as the form dissolves back into the shadows)
I believe the textures are a part of the model itself. As I took a look in the 3D model it self in Blender once.