Okay that clears it up. I really appreciate all the help you've given me. I hope i haven't been too much of an annoyance. I have to say the BeamNG community is the best online community. I have had several people such as yourself help me figure this stuff out and its been really helpful. Now i just have to figure out how to model in Blender.........thats not gonna happen. Here please take this cookie as a gesture of my thanks, its the least i can do.
If you want some help with blender I may not be the best person to ask but I'm sure there are other people who will be able to help with that, when I started to look into blender I watched a youtuber called blender guru he makes really good tutorials and there's only a little extra you need to know for BeamNG like using the edge split modifier. Good luck and thanks for the cookie.
Thanks for the feedback. Yeah the 200bx has lag but thats the only way i could get it to go straight without flipping over backwards. As far as the ETK i'll have to look into that. I know there was an issue with the suspension glitching up if it was pushed too hard but that was all ETK K series'. --- Post updated --- So yeah it looks like i was right about the ETK. I noticed it while doing a J-turn with one of the default RWD cars. For some reason it seems to be more prominent in the RWD versions. I'm not sure if the developers know about it or not.
i have played with more cars and here is the review. the off-road moonhawk is a big lifted but everything is same as the base model for me and i know that the moonhawk can only be so off-roady but it could be better than what is it. also it doesn't seem to have enough power to pull through things. the barstow does not work at all. it just came base model for me. i have cleared cache so maybe mods problem? more reviews coming. keep up the good work tho!
The moonhawk has a diesel engine. I may add AWD and a turbo to fix the power issue. As far as the Barstow i don't know what happened, but i'll work on fixing it.