I was wondering if it was possible to create retroreflective materials in torque3d. It would make it easier to see road signs at night.
You could cheat with setting high emissive, but then they would glow all the time. Maybe set specular power to very high and use alpha map, so that any light makes it glow like a reflector? There are some keywords for specular testing http://torque-3d.readthedocs.io/en/latest/script/class/Material.html