WIP Repo Manager

Discussion in 'Utilities and programming' started by N0THATGUY, Jul 29, 2025.

  1. N0THATGUY

    N0THATGUY
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    Joined:
    May 25, 2024
    Messages:
    88
    RepoManager - The Ultimate Mod Pack Manager for BeamNG.drive

    Screenshot2025-07-29125802.png

    RepoManager is a clean, intuitive mod that helps you manage and switch between groups of mods with ease. Whether you're building a Career Mode setup, testing map tools, or creating a themed experience, RepoManager streamlines your workflow by organizing your mods into simple "packs."

    upload_2025-7-29_13-4-36.png

    Key Features:
    • Create Custom Packs: Use the built-in UI to group mods together.
    • Enable/Disable Packs: One-click activation/deactivation of entire packs.
    • Auto-Download Missing Mods: If you're missing a mod, RepoManager will fetch it from the repo.
    • Edit and Delete Packs: Full control over your custom setups.
    • See What’s Active: View which mods are active within each pack.

    Screenshot2025-07-29125829.png

    Use Cases:
    • Switch between builds (e.g. Racing, Off-Road, Roleplay) in seconds.
    • Easily test full mod sets before publishing BeamMP packs.
    • Avoid conflicts by isolating mod collections.
    • Quickly enable everything you need for single-player campaigns or dev work.

    Screenshot2025-07-29125952.png

    Simple Workflow:
    1. Launch RepoManager from the Main Menu.
    2. Create or select a mod pack.
    3. Click Enable Pack – done!
    4. RepoManager will download anything missing and auto-enable it.
    Screenshot2025-07-29130008.png

    Status:
    This mod is not released yet, but will be available soon on the RLS Patreon for early access and feedback.

    We use our Patreon to run beta tests and collect community input before public releases.
    The full version of RepoManager will be free to everyone once it's ready!


    Note: RepoManager is primarily built for single-player and mod developers. While not specifically designed for BeamMP, it can help you prepare and test mod sets intended for multiplayer servers.

    Save time. Stay organized. Mod smarter.
     
    • Like Like x 5
  2. TommoT

    TommoT
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    Joined:
    Mar 5, 2017
    Messages:
    49
    Sounds pretty cool!
    One question: What do you mean by "Download missing"?
    Is the target for people to be able to create modpacks and release them as that on the repo, where you would then make them automatically download the actual mods by subscribing to them via the repo?
    Because i made the "dependency resolving" part, not to the same extent but probably similarly then.

    Very interested in your mods, the conflict resolver also looks awesome so far!
     
  3. N0THATGUY

    N0THATGUY
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    Joined:
    May 25, 2024
    Messages:
    88
    Yes by download missing it means subscribing to the mods in the repo that you don't already have that are in the pack.

    Yes, I would assume that those packs would be allowed to be on the repo since its basically just a JSON file packed. Honestly the main purpose was for us (RLS) to convert our current mod the RLS Career Collection to a better system to require less updates due to repo mods updating.
    This mod is meant to make you able to just make your own packs, I know people who have a few different career saves that use different mods and this makes switching between that easier.

    I looked into it, but we do serve different purposes. Yours is done for compatibility for mods without requiring the user to download the other mods this is just to put your favorite mods together and share it if you want.

    I'm glad you like the conflict resolver it was actually made for this mod lol. The Repo Mod Manager would not be possible without the conflict resolver tbh
     
  4. ArsPro

    ArsPro
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    Joined:
    Oct 13, 2022
    Messages:
    1,126
    So, how is the progress?
     
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