hi I'm playin around with content creation and using ver 0.8.0.1 My question is about the automatic blacking out and covering up of the screen at states of failure or success. Which I find pointless in its effect. I'd like to see at least 5-10 seconds of the crash before the game deciding the action is over. (Little rant sorry) Is there any way to remove this screen and or program around it? I tried adding a delay field into the damage section Under goals in the .json but it didn't affect the screen during gameplay. Any suggestions? Perhaps those with the programming power could swap out the blackened screen for 2-3 seconds of visible slow motion (as the game does) so you know the gameplay has ended followed by a section of realtime action left playing to show crash footage; should damage be the failing factor. That slowing down and speeding up of gameplay would be quite dramatic. You can get this effect by clicking Freeroam during one of those covered up slow motion screens. Although any opponent cars disappear when you do. IMO A small graphic set showing car damage and asking for a restart when the user feels the action has finished. Which wouldn't cover up the screen would be much better suited to the game. You guys are spending a lot of hard work on these graphics and we want to see the crash scenes we created. why cover it up with so much boxy black?