Hey Guys, Today i have decided to go further with my project of turning the Ibishu Miramar into a Track car mainly inspired by the Ultra fast hillclimb cars that are often mid/rear engined with a heap of downforce and a lightwieght shell or body panels. However my current problem is that i do not know how to remove the driveshaft mesh from the miramar. So far i have added a whole new suspension file of the race rear live axle suspension that does not include the rear diffs as i do not need them becuase it is using the SBR4's Transaxle with the Flat 4 engines. The driveshaft doens't break anymore but i would like to know how i can get rid of it's mesh. If you need more details about the problem, i will be happy to provide them. I am also aware of the orange no texture bits, they will be fixed later.
You may have been looking for a flexbody, but this is actually a prop. Code: ["driveshaft", "miramar_driveshaft", "ax3r", "ax3l", "tra1", {"x":-89.5, "y":0, "z":0}, {"x":0, "y":1, "z":0} , {"x":0, "y":0, "z":0}, -360, 360, 0, 1,{"breakGroup":"miramar_driveshaft","deformGroup":"miramar_driveshaft"}], You may also want to remove the beam if you haven't yet... Code: ["ax3","tra1", {"name":"driveshaft","breakGroup":"miramar_driveshaft","deformGroup":"miramar_driveshaft"}],
Thanks Torsion. Miramar is all fixed. I completely skipped past the props section when i was looking for the driveshaft.