Hello BeamNG friends. I'd like some help on a part I have edited in Blender. The edited fenders and body of the Bolide have given me a reflection issue in game. As shown in the images I've attached, on any map, the edited parts have weird reflection issues around the edges. The front fenders have a darkened area at the edges and the lower part of the body. And the body itself, the edges to the doors and the tailcone reflections go horizontally instead of following the rest of the cars body line. I would like some advice on how to fix this issue, thanks.
i had this issue with porting the 0.14 miramar doors to 0.17, they have the darkened spots at the edges and weird reflections too.
Not to worry, I have managed to resolve the issue. I just had to auto smooth the edges in Blender before exporting. Thanks anyway.
It explains it in this thread: https://www.beamng.com/threads/how-...icial-vehicles-via-blender.14793/#post-546913