So I've always seen, "reflectivity map" and assigning something there did nothing. Then I saw, "cubemap" under advanced in material properties and assigning a cubemap suddenly made my object 100% reflective. No good. I tried putting different reflectivity maps in and the thing always stayed the same until I put a WHITE texture then reflection went away, so I figured, "maybe it's contrast!" Nope, it's alpha based. Make a 1x1px texture that is 100% opaque and you have 100% reflectivity, make it 74% opaque and you have a 74% reflectivity. Hopefully this helps anyone who's suffered with, "I want reflections but. . this sucks" =D --- Post updated --- (and you don't need to use the cube maps, you can just put a reflection map you want, and just have that as whatever transparency/reflectivity you want!)