Reflection Maps

Discussion in 'Content Creation' started by krallopian, Feb 2, 2019.

  1. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    959
    So I've always seen, "reflectivity map" and assigning something there did nothing. Then I saw, "cubemap" under advanced in material properties and assigning a cubemap suddenly made my object 100% reflective. No good.

    I tried putting different reflectivity maps in and the thing always stayed the same until I put a WHITE texture then reflection went away, so I figured, "maybe it's contrast!"

    Nope, it's alpha based. Make a 1x1px texture that is 100% opaque and you have 100% reflectivity, make it 74% opaque and you have a 74% reflectivity.

    Hopefully this helps anyone who's suffered with, "I want reflections but. . this sucks" =D
    --- Post updated ---
    (and you don't need to use the cube maps, you can just put a reflection map you want, and just have that as whatever transparency/reflectivity you want!)
     
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