Realistic gForce meter?

Discussion in 'Ideas and Suggestions' started by Sethioz, Jun 12, 2015.

  1. Sethioz

    Sethioz
    Expand Collapse

    Joined:
    Mar 10, 2014
    Messages:
    45
    Hey, would it be possible to improve the gForce meter? I recently made some videos with it and noticed that it completely spazzes out and shows false info.
    for example on this clip here: Game vs Real #2 - https://www.youtube.com/watch?v=JsQsAzlEPNw I only got about 11Gs, while the real life scenario got about 400Gs. Anything that can be done to make it realistic? I know you can't see the G-force meter cuz i had to zoom in, but trust me, it's there and it showed 11Gs at max.

    I also made another crash test video throwing official cars into different objects (I don't want to spam links, but it's there on my channel just before the one i liinked) at same speed and G-forces were completely messed up, sometimes it shows 50G for hitting a lamp post, other time it shows only like 4Gs, I know that G-force is not always same at same speed, because of the way car crumples and crushes and that some cars pull higher Gs than others when crashing at same speed, because of the structure, but surely you don't get only 4Gs when hitting a wall at 60mp/h.

    I don't know if it's possible in this game, but i'd like to see manually placed G-force meter (I saw the topic about G-force level, but that's bit different), something that you can attach to vehicle like a magnet, so you can place several and then get the readings off of it after a crash or choose to leave it loose inside car, so it flies around. Maybe a box without crash physics that can be attached to vehicles? and then based on real life crash tests, throw that box into walls at different speeds to calibrate the exact G-forces. I think it would work great.

    But what G-force meter must have, is way to see maximum G-force hit during the crash and hotkey to reset it. So after crash, it won't reset until you hit a reset.
    In fact I'd recommend building a new G-force "app" with graphs, because the current one is meant for racing i guess, the way it shows Y and X axis, so graph one for crash testing would be epic, ones they use in real life to measure the maximum impact force.


    Also going bit offtopic here, but I think the wheels flying off like that, should be changed back, in earlier version wheels crumpled with the vehicle, which is more realistic, I mean they SHOULD come off, but not in such head on collision.
    And crash test dummy for each official vehicle would be really awesome to have (with two G-force meters placed inside, so you can see how much Gs dummy's head and chest took). I'm sure crash test dummies been mentioned here many times, but here it is once again.

    Hope you consider these ideas :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice