Hey in the previous version when I edit an object in Blender and save it, the object instantly updated in the game and i could fine-tune my changes. now I need to reload the level every time I change something in the objects. same thing with the textures I edit them in photoshop and save and they don't update. I only see the changes that I made after reloading the map\level is there a way to force reloading objects or textures in the map editor? for example, it's really hard to fine-tune the metallic and roughfness in the sign. for now, I save temporary texture file until I find the sweet spot (if you choose a different texture name it is loading instantly) and then save it as the final texture file map. One more thing - where can I find information for export textures compression for every texture type of the PBR? Thank you
I found the solution when you import objects and textures into beam.ng, it creates in the level folder (0.23\levels\*levelname*\art...etc) the object file and the textures, if you change the mesh or edit textures there the change happened instantly.