Solved Real-time map editor changes

Discussion in 'Mod Support' started by xnx1985, Jul 2, 2021.

  1. xnx1985

    xnx1985
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    Joined:
    Aug 7, 2014
    Messages:
    112
    Hey :)
    in the previous version when I edit an object in Blender and save it, the object instantly updated in the game and i could fine-tune my changes. now I need to reload the level every time I change something in the objects. same thing with the textures I edit them in photoshop and save and they don't update. I only see the changes that I made after reloading the map\level

    is there a way to force reloading objects or textures in the map editor?
    for example, it's really hard to fine-tune the metallic and roughfness in the sign.
    for now, I save temporary texture file until I find the sweet spot (if you choose a different texture name it is loading instantly) and then save it as the final texture file map.
    upload_2021-7-2_11-47-24.png

    One more thing - where can I find information for export textures compression for every texture type
    of the PBR?
    Thank you :)
    upload_2021-7-2_11-53-1.png
     
  2. PiwPawMeowMeow ❤

    PiwPawMeowMeow ❤
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    Joined:
    Jul 10, 2020
    Messages:
    6
    The same problem with transferring a model from blender.
    waiting for fixes from the development team
     
    • Agree Agree x 1
  3. xnx1985

    xnx1985
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    Joined:
    Aug 7, 2014
    Messages:
    112
    I found the solution :)
    when you import objects and textures into beam.ng, it creates in the level folder (0.23\levels\*levelname*\art...etc) the object file and the textures,
    if you change the mesh or edit textures there the change happened instantly.
    upload_2021-7-13_8-23-57.png
     
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