1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Quickest 1/4 Mile Times

Discussion in 'General Discussion' started by The Black Sheep, May 13, 2024.

  1. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    Hi everyone. I wanted to make a thread to keep track of the quickest quarter mile times without mods. Drag racing is probably my favorite thing to do on BeamNG so this is an idea I had to get the community to jump in on the fun.

    Some rules I think should make it fair for everyone. Feel free to suggest more (or less) rules.

    General rules:
    - All entries should have video of the pass to be added to the leaderboard with the drag race UI app.
    - All cars will have their own leaderboard and a leaderboard for fastest and/or quickest overall.
    - No weather changes, passes should be made on the out-of-the-box weather for the map of your choice.
    - Traditional engines only (I4, V6, V8, etc.)
    - Must have all body panels.
    - Must have a roll cage.

    I'll add the leaderboards as this thread develops, but for now this is a good start. :cool:

    Quickest Overall:
    1. 6.311 - Sawachuki
    2. 6.559 - Bettsi
    3. 6.714 - trm7 - Bruckell Moonhawk
    4. 7.375 - The Black Sheep - Ibishu 200BX

    Fastest MPH Overall:
    1. 230.56 - Sawachuki
    2. 227.32 - Bettsi
    3. 204.36 - The Black Sheep
    4. 200.51 - trm7
    5. 189.81 - The Black Sheep
     
    #1 The Black Sheep, May 13, 2024
    Last edited: Nov 27, 2024
    • Like Like x 1
  2. Ryhan.N

    Ryhan.N
    Expand Collapse

    Joined:
    Dec 18, 2021
    Messages:
    53
    Maybe you should add a new rule for all the modded runs:
    no rockets/physics manipulations

    Because with them, you can make a t-series do a sub-second quartermile
     
  3. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    I like that idea. Keep it to "traditional" engines only. Also going to add no changing the weather. I haven't tried it, but I know the temp does affect cooling performance, not sure if it would affect ETs.
     
  4. Ryhan.N

    Ryhan.N
    Expand Collapse

    Joined:
    Dec 18, 2021
    Messages:
    53

    Here is one covet run I did a few days back, it is modded ofc.
     
    • Like Like x 1
  5. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    5.90s with a 1.14 60' is insane. My PB with a modded 200BX was 5.96 at 230 or so.

    Edit: never mind it's fixed lol

    Edit2: Should we also add what version the pass was made on?
     
    #5 The Black Sheep, May 14, 2024
    Last edited: May 14, 2024
  6. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    My best pass with the Ibishu BX without mods.

     
  7. Ryhan.N

    Ryhan.N
    Expand Collapse

    Joined:
    Dec 18, 2021
    Messages:
    53
    Damn, that was close. Adding versions is a good idea, I think my covet run was 31.3
    Impressive... I will look into my non-modded archives to see if I've got any


    Here is a vid of my own 'in-development' car doing a quarter mile, its primarily made for the track, but its pretty good at the quarter. This is 31.3 as well I think, did this run in april. It definetly raises the bar for first place : )
     
  8. energypolice52

    energypolice52
    Expand Collapse

    Joined:
    Mar 15, 2024
    Messages:
    178
    719 kmh is crazy
     
  9. charge_1

    charge_1
    Expand Collapse

    Joined:
    Nov 11, 2020
    Messages:
    1,005
    Do hovercars count as traditional? I mean it would be considered traditional in the future. And the one I’m going to use is basically just an EV with invisible wheels
     
  10. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    No physics mods? Excessive grip tires?

    I would say no, since part of drag racing tuning is in the tire size, type, etc. A hovercar opens the same door as using a jet engine, it's not really restricted on the launch. Still though I'd like to see what you built!
     
  11. charge_1

    charge_1
    Expand Collapse

    Joined:
    Nov 11, 2020
    Messages:
    1,005
    ok :D
     
  12. Ryhan.N

    Ryhan.N
    Expand Collapse

    Joined:
    Dec 18, 2021
    Messages:
    53
    That car uses a downforce fan, similar to the one I made a long time ago https://www.beamng.com/resources/vulcan-hypersport-the-fastest-track-car.21199/, this creates a lot of normal force during launch which helps the tires get incredible grip. Its also completely striped down and made entirely from carbon-fiber and as a result, weighs less than 700kgs wet. It also has a custom modded automation engine which literally runs on N2O, allowing it to make upwards of 4k hp. So thats around 6-7hp per kg, which is a lot... usually sports cars have 6-7kg per hp. The tire grip coef is slightly less than an average drag tire, the grip u see in the vid is provided by the normal force.

    Its primary and only mode of moving forward is the engine, but that fan allows it to put the power down. Here is a production car doing the same thing but since its supposed to be road legal, its pretty tame:


    Its almost physics-defying but it isnt ;)
     
  13. Ovahlls

    Ovahlls
    Expand Collapse

    Joined:
    Jun 11, 2016
    Messages:
    698
    0-60 in 0.4 seconds using a car I made in automation. Does that count?
     
    • Like Like x 1
  14. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    Shoot, definitely did not consider that sort of mod when I started this. I feel like how a lawyer must feel when he realizes a loophole that benefits his opponent lmao

    Well it's 1/4 mile times, not 0-60, but if you run it the full quarter mile it can!
     
    • Like Like x 1
  15. Ovahlls

    Ovahlls
    Expand Collapse

    Joined:
    Jun 11, 2016
    Messages:
    698
    I just didn't have the 1/4 time but I knew the 0-60 and it was an automation mod I made so I just didn't know if it'd count. Good news is though I made another one that is faster. Will post 1/4 time when I can.
     
    • Like Like x 1
  16. Chris Ray

    Chris Ray
    Expand Collapse

    Joined:
    Jun 18, 2024
    Messages:
    1
    I am looking to make my entry on this list, I believe I have the record but I want to make sure I am following the rules. It is vanilla with V16 but it says traditional engines only, are V16 against the rule?
     
  17. The Black Sheep

    The Black Sheep
    Expand Collapse

    Joined:
    Feb 20, 2024
    Messages:
    13
    A V16 is a traditional engine. Non-traditional would be like jet engines or a 300,000 hp mod.
     
  18. breads

    breads
    Expand Collapse

    Joined:
    Aug 3, 2024
    Messages:
    2
    This is the best I managed with no mods I just can not find anything to keep the front down. 7.120

     
    • Like Like x 2
  19. breads

    breads
    Expand Collapse

    Joined:
    Aug 3, 2024
    Messages:
    2
    got a new best used heavier wheels to prevent wheelies
     
  20. Bettsi

    Bettsi
    Expand Collapse

    Joined:
    Oct 5, 2024
    Messages:
    4
    Here's my record with Vanilla car and Vanilla parts. 6.6s 1/4 mile
     

    Attached Files:

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice