WIP Questions about wheels addition in FSAE race car

Discussion in 'Content Creation' started by 今夕彼谈, May 1, 2023.

  1. 今夕彼谈

    今夕彼谈
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    Joined:
    Aug 28, 2021
    Messages:
    12
    As you can see, I'm working on an FSAE race car and I'm almost done building the body and aerodynamic kit. But when I did the wheel addition (currently planning to use the wheels that came with the game first), it went wrong and I didn't know how to fix it.
    upload_2023-5-1_17-10-52.png
    As shown, the two points "fw1ll, fw1l" deviate from their original position (obviously)
    upload_2023-5-1_17-10-18.png
    --- Post updated ---
    This is a piece of code I used that doesn't quite understand the meaning and function of {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}}}
    Code:
        "slots": [
            ["type", "default", "description"]
            ["YD_wheeldata_F","YD_wheeldata_F", "Front Spindles", {"coreSlot":true}],
            ["wheel_F_5","steelwheel_16a_16x7_F","Front Wheels"],//, {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}}
        ],
    
     
  2. Xupaun

    Xupaun
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    Joined:
    Aug 18, 2020
    Messages:
    805
    First of all, this line shouldn't have that //
    ["wheel_F_5","steelwheel_16a_16x7_F","Front Wheels"],//, {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}}
    Also, the "y" coordinate should be the longitudinal position of the front wheels (in that case).
     
    • Like Like x 1
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