As you can see, I'm working on an FSAE race car and I'm almost done building the body and aerodynamic kit. But when I did the wheel addition (currently planning to use the wheels that came with the game first), it went wrong and I didn't know how to fix it. As shown, the two points "fw1ll, fw1l" deviate from their original position (obviously) --- Post updated --- This is a piece of code I used that doesn't quite understand the meaning and function of {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}}} Code: "slots": [ ["type", "default", "description"] ["YD_wheeldata_F","YD_wheeldata_F", "Front Spindles", {"coreSlot":true}], ["wheel_F_5","steelwheel_16a_16x7_F","Front Wheels"],//, {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}} ],
First of all, this line shouldn't have that // ["wheel_F_5","steelwheel_16a_16x7_F","Front Wheels"],//, {"nodeOffset":{"x":"$=$trackoffset_F+0.8", "y":0, "z":0.32}} Also, the "y" coordinate should be the longitudinal position of the front wheels (in that case).