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Questions about the maps

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Kamil_, May 20, 2013.

  1. Kamil_

    Kamil_
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    Joined:
    Mar 17, 2013
    Messages:
    691
    So, I was wondering what kind of maps Torque3D supports since I have no idea:
    Firstly, I'm guessing the maps aren't height maps? That means it's possible to make caves and tunnels?
    Secondly, is the terrain dynamic after loading it? Can we alter the terrain, say for example an explosion making a crater?
    Is there any sort of limit? And, is there any sort of skybox(I'm thinking of the source skybox especially)?

    Hopefully I'm not asking too much, just wondering since Torque3D can differ from game to game ;)
    Thanks

    (Oh and, isn't Torque3D 3 here?)
     
  2. Davidbc

    Davidbc
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    Firstly, I'm guessing the maps aren't height maps? That means it's possible to make caves and tunnels?

    It works with heightmaps, you have the default terrain and you can import a heightmap or just edit the terrain yourself with the editor.

    Secondly, is the terrain dynamic after loading it? Can we alter the terrain, say for example an explosion making a crater?

    Nope.

    Is there any sort of limit?

    No limits.

    And, is there any sort of skybox(I'm thinking of the source skybox especially)?

    Yep.
     
  3. Bubbleawsome

    Bubbleawsome
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    I know caves were possible with voxels in ce3, haven't made a map since. I hope they are in t3d 2.0
     
  4. Kamil_

    Kamil_
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    I thought t3d wouldn't use heightmaps, oh well.
     
  5. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Caves are certainly possible, using meshes.

    Just make a bunch of different pieces and connect them.
     
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