I tried searching for the answer to this, but to no avail. My question is thus. Why, if my graphics card can handle rendering 60fps with the physics paused, and the physics are running at a nominal 2000fps (even though it's usually lower) are the physics limiting the frame rate? I'm probably missing something, but to my understanding, physics are attempting to be calculated 2000 times every second. So why is my fps rate so much lower? I do usually get fine performance with one vehicle, but add another in and it drops noticeably. However, looking at the debugging screens, I can see that the physics are still being calculated at a rate of 1000+ fps. So yeah... if the physics are so fast, why isn't the graphics?